Optimizing Contracts
CashScript contracts are transpiled from the high-level CashScript code to BCH Script by the cashc
compiler. BCH Script is the low-level language used for the Bitcoin Cash Virtual Machine (BCH VM) to evaluate contracts.
Because transaction fees are based on the bytesize of a transaction, it may be useful to optimize the compiled size of your smart contract by tweaking your CashScript code.
Example Workflow
When optimizing your contract, you will need to continuously compare the contract size to see if the changes have a positive impact. With the compiler CLI, you can easily check the bytesize and opcode count directly from the generated contract artifact.
cashc ./contract.cash --size --opcount
The compiler calculates the size from the contract's bytecode without constructor arguments. For the opcount
this is not a problem but the bytesize
output will be an underestimate, as the contract hasn't been initialized with contract arguments.
The compiler bytesize
output is still helpful to compare the effect of changes, given that the contract constructor arguments stay the same.
To get the exact contract bytesize including constructor parameters, initialise the contract with the TypScript SDK and check the value of contract.bytesize
.
Optimization Tips
The cashc
compiler does some optimisations automatically. By writing your CashScript code in a specific way, the compiler is better able to optimise it.
1. Declare variables
Declare variables instead of hardcoding the same values in multiple places:
// do this
bytes tokenId = 0x8473d94f604de351cdee3030f6c354d36b257861ad8e95bbc0a06fbab2a2f9cf;
require(tx.outputs[0].tokenCategory == tokenId);
require(tx.outputs[1].tokenCategory == tokenId);
// not this
require(tx.outputs[0].tokenCategory == 0x8473d94f604de351cdee3030f6c354d36b257861ad8e95bbc0a06fbab2a2f9cf);
require(tx.inputs[1].tokenCategory == 0x8473d94f604de351cdee3030f6c354d36b257861ad8e95bbc0a06fbab2a2f9cf);
Also declare variables when re-using certain common introspection items to avoid duplicate expressions:
// do this
bytes tokenIdContract = tx.inputs[0].tokenCategory.split(32)[0];
require(tx.inputs[1].tokenCategory == tokenIdContract);
require(tx.outputs[1].tokenCategory == tokenIdContract);
// not this
require(tx.inputs[1].tokenCategory == tx.inputs[0].tokenCategory.split(32)[0]);
require(tx.outputs[1].tokenCategory == tx.inputs[0].tokenCategory.split(32)[0]);
2. Consume stack items
It's best to "consume" values (i.e. their final use in the contract) as soon as possible. This frees up space on the stack. Use/consume values as close to their declaration as possible, both for variables and for parameters. This avoids having to do deep stack operations. This example from AnyHedge illustrates consuming values immediately.
3. Parse efficiently
When using .split()
to use both sides of a bytes
element, declare both parts immediately to save on opcodes parsing the byte array.
// do this
bytes firstPart, bytes secondPart = tx.inputs[0].nftCommitment.split(10);
// not this
bytes firstPart = tx.inputs[0].nftCommitment.split(10)[0];
bytes secondPart = tx.inputs[0].nftCommitment.split(10)[1];
4. Avoid if-else
Avoid if-statements when possible. Instead, try to "inline" them. This is because the compiler cannot know which branches will be taken, and therefore cannot optimise those branches as well. This example from AnyHedge illustrates inlining flow control:
// do this
bool onOrAfterMaturity = settlementTimestamp >= maturityTimestamp;
bool priceOutOfBounds = !within(clampedPrice, lowLiquidationPrice + 1, highLiquidationPrice);
require(onOrAfterMaturity || priceOutOfBounds);
// not this
if(!(settlementTimestamp >= maturityTimestamp)){
bool priceOutOfBounds = !within(clampedPrice, lowLiquidationPrice + 1, highLiquidationPrice);
require(priceOutOfBounds);
}
5. Trial & Error
When the contract logic is finished, that is a great time to revisit the order of the contract's constructor argument, the different contract functions and even the contract parameters. Currently the compiler does not change/optimize the user-defined order, so in addition to the guidelines above, it can still be helpful to trial and error different ordering for the items.
Avoid Many Functions
When a contract has many different functions or has a lot duplicate code shared across two functions, this can be a natural indication that contract optimization is possible. There's a different optimization strategy for each:
Modular Contract Design
Modular contract design avoids the added size of having many functions, instead the contract logic is separated out in to different components which we will call 'function contracts'. By only adding the function contract you are actually using in the transaction, and not all the other unused functions, you can drastically shrink the size of your contracts used in a transaction.
The concept of having NFT functions was first introduced by the Jedex demo and was first implemented in a CashScript contract by the FexCash DEX. The concept is that by authenticating NFTs, you can make each function a separate contract with the same tokenId. This way, you can offload logic from the main contract. One function NFT contract is attached to the main contract during spending, while the other contract functions exist as unused UTXOs, separate from the transaction.
By using function NFTs you can use a modular contract design where the contract functions are offloaded to different UTXOs, each identifiable by the main contract by using the same tokenId.
Combining Functions
If there is a lot of duplicate code across different functions in your contract, you could consider combining the functions into one, where the logic of the different functions are conditionally executed based on the function arguments, removing duplicate code.
The difficulty with this approach is that CashScript functions expect a fixed number of arguments for each function. So when trying to combine two functions into one it might prove very difficult due to the different arguments they each expect. There is no notion of optional arguments or function overloading in CashScript currently.
This optimization is considered advanced, as it steps away from the CashScript abstraction for contract structure and often requires workarounds.
contract Example(){
function Main(){
// logic applying to all if/else branches
if(conditionFunction1){
// logic function1
} else if(conditionFunction2){
// logic function2
} else {
// logic applying to function 3 & 4
if(conditionFunction3){
// logic function3
} else {
// logic function4
}
}
}
}
In Cashscript, when defining multiple functions, a selectorIndex
parameter is added under-the-hood to select which of the contract's functions you want to use, this wraps your functions in big if-else
cases. However when combining multiple functions in one cases you will have to think about the function conditions and if-else
branching yourself.
Hand-optimizing Bytecode
It's worth considering whether hand-optimizing the contract is necessary at all. If the contract works and there is no glaring inefficiency in the bytecode, perhaps the best optimization is to not to obsess prematurely about the transaction size with Bitcoin Cash's negligible fees.
We should forget about small efficiencies, say about 97% of the time: premature optimization is the root of all evil. Yet we should not pass up our opportunities in that critical 3%.
Optimizing with the BitauthIDE
When optimizing the bytecode of your contract you'll likely want to use the BitauthIDE so you can see the stack changes of each OpCode. It's important to realize that transactionBuilder.bitauthUri()
will show the two-wap mapping to the un-optimized bytecode, so this is not the final resulting bytecode produced by the compiler. The compiler will perform a bunch of optimizations already, so you should look at the Artifact bytecode
if you want to further optimize the compiled contract bytecode.
Overwriting the Artifact
To manually optimize a CashScript contract's bytecode, you need to overwrite the bytecode
key of your contract artifact.
If you manually overwrite the bytecode
in the artifact, the auto generated 2-way-mapping generated by the compiler becomes obsolete. You are no longer compiling high-level CashScript code into BCH script, instead you are writing BCH script by hand.
This causes the link of the BCH opcodes to your original CashScript code will be entirely lost for debugging.
You can still use the CashScript TypeScript SDK while using a hand-optimized or hand-written contract.
interface Artifact {
bytecode: string // Compiled Script without constructor parameters added (in ASM format)
// remove the 'debug' property as the info becomes obsoleted
}
If you use hand-optimized bytecode
in your Contract's artifact, the debug
info on your artifact will become obsolete and should be removed.
You can create an Artifact
for a fully hand-written contract so it becomes possible to use the contract with the nice features of the CashScript SDK! An example of this is Cauldron_Swap_Test which uses Artifact bytecode
not produced by cashc
at all but still uses the CashScript SDK.